Green City

Sustainable living designed for communities.

Green City is a mobile platform concept that approaches sustainable living through community, b ringing together education, local resources, a marketplace, impact tracking, and community forums. Designed around one question: what happens when an entire neighbourhood goes green together? Built to be adopted by any council, but every design decision here was grounded in one city: Brighton & Hove. This is the research, iterations, and testing behind it.

Challenge

Challenge

Designing for collective action

Designing for collective action

Explore how a community driven platform could help residents engage with sustainable living as a shared experience.

Explore how a community driven platform could help residents engage with sustainable living as a shared experience.

Approach

Approach

Design thinking

Design thinking

How do you design for behaviour that's collective, not just individual? This project worked through research, synthesis, and iterative design. Grounded in interviews, surveys, and validated through two rounds of usability testing.

How do you design for behaviour that's collective, not just individual? This project worked through research, synthesis, and iterative design. Grounded in interviews, surveys, and validated through two rounds of usability testing.

Role

Role

Product Designer

(MSc Capstone Project)

Product Designer

(MSc Capstone Project)

I conducted research (surveys, interviews, competitive analysis). Shaped the concept (personas, architecture, design system). Designed and tested the product across two usability rounds.

I conducted research (surveys, interviews, competitive analysis). Shaped the concept (personas, architecture, design system). Designed and tested the product across two usability rounds.

Timeline

January - May 2024 ( Four months)

Week 1

Week 3

Week 6

Week 9

Week 12

Week 15

Week 17

Research

Research

Requirements Gathering

Requirements

Design / Build

Design Refinement

Design

MVP

Testing

13 weeks

Timeline

September - December 2023

Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Week 7

Week 8

Week 9

Research

Requirements Gathering

Design / Build

Evaluate designs

Evaluate designs

Final design development

Final design development

Research

Interviews, personas, task scenarios

Weeks: 1-3 | Weeks 5-6

Requirements Gathering

Card sorting, IA, user flows

Weeks: 3-5

Design

Sketches, wireframes, UI

Weeks: 5-9 | Weeks 10-12

Testing & Refinement

Usability sessions, iteration

Weeks: 9-10

The Reality

You recycle. You've switched to reusable bags. You hear about sustainability everywhere; news, work, social media. But somewhere between caring and actually knowing what to do, there's a gap most people sit in alone.

The conversation around sustainability has never been louder. Governments are setting targets. Businesses are making pledges. People are paying attention.

But most responses fall into two categories: institutional action from the top down, or responsibility placed on the individual.

The gap isn't action. It's connection.

There's a layer between policy and personal action that rarely receives attention: community. People acting locally, sharing knowledge, and making progress visible. That's the gap.

Government & Institutions
Policy, regulation, targets
Community
Shared action, local knowledge, collective progress
Individual Action
Personal habits, individual choices

The Approach

What would sustainable living look like if it was designed for communities?

Starting with Brighton & Hove: a city actively pursuing carbon neutrality by 2030. I set out to explore a solution that would help the council and its residents work toward that goal together.

Learn together

Connect

Track Progress

Research & Discovery

Outcome Assumptions Hypothesis Stage

Understanding the problem

Starting Questions

Understanding the gap between awareness and action

Public interest in sustainability has grown significantly, yet everyday participation remains inconsistent. Research aimed to understand why this gap exists and how it might be bridged.

How are people currently practising sustainable living?

What prevents awareness from translating into consistent action?

How does community influence environmental behaviour?

How do residents engage with local sustainability Initiatives?

What do existing sustainability platforms do well, and where are the gaps?

Research Approach

How five questions became three research lenses

How five questions became three research lenses

To answer those questions, research was organised around three perspectives; each designed to reveal a different part of the picture.

Individual Behaviour

Examining how people approach sustainable living in everyday life; including motivations, habits, and barriers that affect sustained engagement.

Methods

Resident Survey | User Interviews | Behaviour Change Literature | Habit Formation Research

Community Influence

Exploring how local communities shape environmental behaviour and whether shared participation can support more consistent action.

Methods

User Interviews | Expert Interview | Community Sustainability Research | Gamification Research

Sustainability Ecosystem

Analysing existing sustainability platforms, policies, local initiatives, and technologies to identify fragmentation and opportunities for improvement.

Methods

Competitive Analysis (10+ platforms) | Policy & Regulation Review | Persuasive Technology Research | Tourist Survey

Research Findings

What the research revealed

What the research revealed

What the research revealed

Across interviews and competitive analysis, the same problems kept appearing: fragmented tools, disappearing support, These pointed to four clear requirements not just problems to solve, but principles to design around.

Awareness alone does not sustain sustainable behaviours

People want to act sustainably — but without reinforcement, clear next steps, and ongoing support, motivation decays. The barrier isn't knowledge. It's the gap between knowing and consistently doing.

100%

Residents said sustainability matters to them

3.4/5

Tourist rating for accessible sustainable choices

Top barriers to sustained action
High cost
Convenience
Lack of info
Habit difficulty

Sources

Resident Survey

User interviews

Expert interview

Literature Reviews

Opportunity

If motivation already exists, the opportunity isn't to convince people — it's to reduce the friction between intention and consistent action.

Sustainability resources exist but are fragmented and hard to discover

Brighton has initiatives, businesses, and policies — but no single place to find them. 10+ platforms each solve one slice of the problem, and users are left to stitch together their own experience.

Competitive Landscape - Feature Coverage

PlatformTrackLocalSocial
JouleBug
Giki Zero
Olio
Litterati
Vinted
Too Good To Go
Love Clean Streets

Sources

Resident Survey

User interviews

Expert interview

Literature Reviews

Opportunity

The problem isn't a lack of sustainability options — it's that no single experience connects them. The opportunity is in the connective layer, not in creating more tools.

Sustainable behaviour is more likely to persist when it's shared and socially reinforced

Across every research method, the same signal appeared: people practising sustainability felt isolated. Literature confirmed that community-based participation leads to more significant lifestyle changes — and gamification works, but fades without social context.

"Something that connects me to what's actually happening locally."

— Interview participant (resident)

"The lack of widespread adoption by others can be disheartening and make efforts feel like a waste of time."

— Interview participant (student)

EXPERT INSIGHT

Community norms, public acknowledgment of accomplishments, and community-led goals are what inspire lasting sustainable behaviour — not information alone.

Sources

Resident Survey

User interviews

Expert interview

Literature Reviews

Opportunity

Sustainable behaviour doesn't need to be motivated individually if it can be reinforced collectively. The opportunity is to make participation shared and visible — not solitary and silent.

When people can't see the impact of their actions, engagement fades

Participants described feeling their individual efforts were insignificant. Literature confirmed that the inability to see measurable outcomes is a documented barrier. Existing platforms offer personal tracking but none connect individual actions to a collective city-level view.

68%

of survey participants couldn't identify a way to measure their environmental impact

3 in 4

interview participants described their efforts as feeling invisible or unacknowledged

"Individual actions feel like a drop in the ocean compared to the scale of global environmental issues."

— Most recurring sentiment across interviews

Sources

Resident Survey

User interviews

Expert interview

Literature Reviews

Opportunity

If effort feels invisible, people stop. The opportunity is to close the feedback loop — showing people not just what they've done, but what it means alongside everyone else.

Existing Behavioural Landscape

Awareness
People care about sustainability
Motivation
Intent to change exists
Action
Attempts hit barriers
Continuity
Behaviour drops off
The system breaks between action and continuity — the exact point where community reinforcement and impact visibility can intervene.

People don't need more reasons to care about sustainability. They need fewer reasons to stop. The gap between intention and lasting behaviour is shaped by access, connection, and visibility, and right now, nothing bridges all three.

Users in focus

These patterns didn't affect everyone the same way. Three user types emerged from the research, each experiencing the gap differently."

smiling man sitting on gray rock at daytime

Ryan Blake

Sustainability Advocate

A woman with colorful hair sitting on a chair

Liam Taylor

Casual Resident

woman in white long sleeve shirt holding green sling bag

Nina Patel

Eco-Conscious Visitor

Product Strategy

Outcome Assumptions Hypothesis Stage

From insights to decisions

Design Principles

Four rules that every design decision had to pass

Four rules that every design decision had to pass

Four rules that every design decision had to pass

Community first, not individual action

Sustainable behaviour is more likely to persist when it is visible and shared. The platform should reinforce the feeling that users are participating in a collective local effort rather than acting alone.

Lower the floor, not raise the ceiling

Many people want to live more sustainably but struggle to know where to begin. Entry points should prioritise accessibility and simplicity so that users with little prior engagement can easily take their first step.

Surface what already exists

Brighton already has a strong sustainability ecosystem, but resources and initiatives are scattered across organisations. The platform should connect and surface these opportunities rather than attempting to replace them.

Make progress visible and meaningful

Sustainable behaviour weakens when individuals cannot see the impact of their actions. The platform should provide feedback that connects personal actions to measurable individual and collective progress.

Feature Prioritisation

Features were assessed against three criteria: behavioural impact, technical feasibility, and alignment with research insights.

Core features

Primary product experiences that address the research insights directly

🌍

Local sustainability discovery

👥

Community groups and discussions

📚

Structured sustainability learning

♻️

Local marketplace

Supporting features

Low complexity additions that enhance the core experience

Green Map filter

Green business directory

Sustainability events calendar

Daily tips

Community news and updates

Future considerations

High-potential ideas outside the scope of this project

AI-powered search

Barcode scanner

ML-driven personalisation

City Dashboard

Immersive environmental education (VR)

Product Architecture

Five surfaces, two modes. What users find, and what they do with it.

Five surfaces, two modes. What users find, and what they do with it.

Five surfaces, two modes. What users find, and what they do with it.

Discover

City

Stay informed about local sustainability activity.

Local updates

Quick links to initiatives

Issue reporting

Community news feed

Map

Discover sustainability resources across the city.

Interactive resource map

Recycling and water stations

Sustainable businesses

Local events

Discover

Learn

Build knowledge and develop sustainable habits.

Structured learning pathways

Lessons and quizzes

Informational card stacks

S ustainability actions

Community

Connect with others and exchange resources.

Connect with others and exchange resources.


Forum communities

Local marketplace

Charity shop listings

Messaging

Footprint

Understand and track personal and collective impact.

Personal sustainability impact

City-wide progress indicators

Carbon footprint calculator

Action tracking

Design & Validation

Outcome Assumptions Hypothesis Stage

From concept to validated design

Early Exploration

Early exploration focused on defining how key product behaviours (learning, participation, and local discovery) would translate into simple, usable flows.

Mind mapping

Crazy 8s

Paper sketches

Idea selection

Rapid ideation generated multiple approaches, which were filtered against design principles and prioritised features.

Task-based scenarios grounded these decisions, ensuring each flow reflected a real user goal rather than a feature-driven structure.

Task

Learn and take action

smiling man sitting on gray rock at daytime

Ryan Blake

Sustainability Advocate

Task

Learn and take action

woman in white long sleeve shirt holding green sling bag

Nina Patel

Eco-Conscious Visitor

Learn tab

Filtered view

Lesson Overview

Video Lesson

Flashcards

Task

Learn and take action

smiling man sitting on gray rock at daytime

Ryan Blake

Sustainability Advocate

Task

Learn and take action

woman in white long sleeve shirt holding green sling bag

Nina Patel

Eco-Conscious Visitor

Learn tab

Filtered view

Lesson Overview

Video Lesson

Flashcards

With core flows defined, wireframes were developed and tested with users.

Formative usability study

Early exploration focused on defining how key product behaviours (learning, participation, and local discovery) would translate into simple, usable flows.

65
System usability scale
Grade D · Below 70 target
Task completion
100%Target met
Avg task time
~2 minAbove target
Avg difficulty
2.0 / 5Room to improve
Participants
5

Navigation clarity

Community and marketplace navigation was unclear. The marketplace was hidden behind an additional interaction,

Resource discoverability

The map lacked filtering, making it difficult for users to locate specific sustainability resources without excessive scanning.

Interaction clarity

Microcopy was inconsistent across the app, creating a cognitive load to simple tasks, particularly for first-time users.

Iterations

What changed, and why

Two key iterations are highlighted below as they reflect broader improvements applied across the product.

Iteration 1

Simplifying navigation and scaling interaction patterns

Users struggled to navigate between community features. The marketplace was hidden behind an additional step, and labels lacked clarity.

Before

Before

Before

Marketplace behind extra tap

Confusing label

After

Before

Before

Central toggle, both visible

Following" — clear label

Pattern scaled to Footprint:

same toggle replaced vertical scroll for "My Footprints" / "Actions"

Iteration 2

Making a resource rich map usable

Some users pointed out that it will be better to easily view the overview of the map

Before

Before

Marketplace behind extra tap

Confusing label

Before

Before

Before

Central toggle, both visible

Following" — clear label

Additional refinements across the product

Quick issue reporting

Added a streamlined reporting flow accessible directly from the City page.

City reporting page

Redesigned to present reports in a more accessible and visual format.

Community posting

Users can now choose or switch community before submitting a post.

The Final Solution

Green City

Sustainable living, designed for communities.

Discover

City

Stay informed about local sustainability activity.

Local updates

Quick links to initiatives

Issue reporting

Community news feed

Map

Discover sustainability resources across the city.

Interactive resource map

Recycling and water stations

Sustainable businesses

Local events

Discover

Learn

Build knowledge and develop sustainable habits.

Structured learning pathways

Lessons and quizzes

Informational card stacks

S ustainability actions

Community

Connect with others and exchange resources.

Connect with others and exchange resources.


Forum communities

Local marketplace

Charity shop listings

Messaging

Footprint

Understand and track personal and collective impact.

Personal sustainability impact

City-wide progress indicators

Carbon footprint calculator

Action tracking

Local resource discovery. Structured learning. Community forums. A circular marketplace. Personal and city-wide impact tracking. Gamification that rewards real action. One platform, built for Brighton & Hove.

Discover

What's happening in your city.

Issue

Reporting

Water

Stations

Sustainable

Food

Activities

Eco

Apartments

Sustainable

Food

Quick links

One-tap access to local initiatives

One-tap access to local initiatives

Easy access to

news, council updates, and community activity and more

City Map

Every sustainability resource mapped, filtered, within reach.

Find what you need. Right where you are.

Before

Filtered to what matters right now.

Tap any pin for details, ratings, and directions

Water stations

Issue Reports

Find your nearest refill point in seconds. Filter the map to water stations, see what's nearby, and get walking directions

no more single-use bottles.

Engage

Learn Experience

learning system that adapts to your pace, your format, and your starting point.

Guided path to learning

Pick a topic, or let the platform build a path for you.

Browse freely or follow a guided path. Either way, every lesson leads to action."

Lesson formats

The Journey

Learn Experience

Join the conversation. Exchange what you don't need. Keep goods and ideas circulating.

Guided path to learning

Find your community. Join the conversation.

Browse freely or follow a guided path. Either way, every lesson leads to action."

Lesson formats

The Journey

Water stations

Issue Reports

Water Stations

The most urgent information sits at the top—today's classes, upcoming deadlines. Scroll for courses, resources, and contacts. Students get what they need without digging.

School

Everything academic lives here: courses, calendar, resources, contacts, and more.

Exploring the school scetion

The most urgent information sits at the top—today's classes, upcoming deadlines. Scroll for courses, resources, and contacts. Students get what they need without digging.

Never Miss a Deadline

Your school management system pulls from courses, events, and deadlines. with ability to manually add events and connect to other carlenders

Deep Dive: Course Module

Each course contains everything students need: overview, discussions, weekly content, timetable, study groups. No jumping between platforms.

Everything Academics lives here, just one tap away

Community

A better way to connect with campus life.

Posts. Events. Groups.

Explore conversations through Posts. See what's coming up with Events. Join communities that share your interests with Groups.

Tap In. Take Action.

React and reply to posts. View event details and RSVP. Request to join groups you're interested in.

Your Personalised View

Posts, events, and groups, all in one view. Discover shows what matters based on your course, interests, and campus activity.

Where students meet, discover, and belong.

Messages

All your conversations, finally in one place.

All. Personal. School. Groups.

Every message sorted by context. Personal chats with friends. School messages from lecturers and staff. Group conversations for courses and study groups. Or see everything at once.

Text like you are used to

Type, reply, react, just like the apps students already know. Whether it's a personal chat or a busy group thread, messaging feels natural.

Profiles at a Glance

Tap a profile to see who you're chatting with, their course, shared groups, and how to reach them. For group chats, see all members and what the group is about.

Where students meet, discover, and belong.

Extras

Getting in, getting started, and making it yours.

Welcome

Open the app. Choose your university. Sign in. Students are inside in seconds.

The Welcome Tour

Type, reply, react, just like the apps students already know. Whether it's a personal chat or a busy group thread, messaging feels natural.

Profile & Settings

Personalise the profile. Control the app through settings. Access legal and privacy policies when needed.

This is Skoolbuddy.

University life, simplified.

Validation

Outcome Assumptions Hypothesis Stage

Learning What Worked

Designs can feel right and still fail with real users. I tested with 5 students to find out if the structure, navigation, and flows actually worked, or if I'd missed something fundamental.

Results at a Glance

68.5

68.5

68.5

SUS Score

100%

100%

100%

Task Completion

<2 min

<2 min

Avg Task Time

Cosmetic

Cosmetic

Severity Rating

Expand Requirements Table

Expand Requirements Table

Task & Severity

All participants completed core tasks within target time. Issues identified were cosmetic, minor refinements, not structural problems.

SUS - System Usability Scale

68.5 tells two stories. The structure worked, users completed tasks, understood navigation, and didn't get lost. The score reflects what wireframes can't show: visual hierarchy, colour cues, and polished interactions. The foundation is solid; the surface needs refinement.

Interviews - Some suggestions from users

Testing a wireframe means feedback focuses on what's missing, not what's working. Users suggested features and visual improvements, confirming the structure was clear enough for them to imagine what more it could do.

“It’d be awesome to have a little marketplace where students could swap books or used items.”

💡

Reflection

Outcome Assumptions Hypothesis Stage

Looking Back

What worked

What worked

What worked

Honestly, I expected the structure to be the hardest part. It wasn't—because I didn't design it alone. Card sorting showed me how students already think, and I built around that.

Structure came from users, not assumptions

Social features serve campus life, not endless scrolling

School and Community stay connected but never tangled

What I'd Do Differently

What I'd Do Differently

What I'd Do Differently

This project has blind spots. Five students isn't enough. One university isn't representative. iOS-only isn't the full experience. I worked within constraints, but constraints leave gaps.

Broader testing pool—different universities, accessibility needs

Android and web versions to see the full picture

Features like marketplace and video calling stayed on the backlog

A Personal Note

Who Should Adapt?

I've studied in three countries. Different systems, different languages, same complaints. Scattered platforms. lesser support after week one. Students just adapt because "that's how it is." Even instructors complain about the same issues But uncomfortable systems aren't something to accept. They're something to fix. Skoolbuddy is a proof of concept. What comes next depends on who's ready to build it.

I've studied in three countries. Different systems, different languages, same complaints. Scattered platforms. lesser support after week one. Students just adapt because "that's how it is." Even instructors complain about the same issues But uncomfortable systems aren't something to accept. They're something to fix. Skoolbuddy is a proof of concept. What comes next depends on who's ready to build it.

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I'm available

Let's Connect

Would love to talk projects, collaborations, or anything design!

Anthony Akintola

I'm available

Let's Connect

Would love to talk projects, collaborations, or anything design!

Anthony Akintola

I'm available

Let's Connect

Would love to talk projects, collaborations, or anything design!

Anthony Akintola